

You can restore her and the grove if during the initial conversation you ask if it's possible to heal her.After restoring the daughters, you can talk to the Rotted Lady, in the northwestern part of the ruins, by a fourth corrupted tree growing around an adra pillar.But when you approach the Rotted Lady, this daughter also tries to convince her mother to listen to you. The third daughter, to the northwest nearest her mother, at first acts angry with you because she felt strong before you healed her, and tells you what her mother will do to you. Restoring the trees will make two of the daughters friendly, and they'll promise to help you in confronting their mother.Or you may destroy the trees, which will make the Rotted Lady hostile. Tekēhu) or the weapon The Spine of Thicket Green to drain the corruption from the trees. You can either use a druid character (e.g.

You will get a scripted encounter by clicking on the blue field at each tree.Sparkcrackers come in handy to distract the guardians of the southernmost tree. Simply stealth up to the tree and interact with it. For the peaceful path, interact with each tree without killing the enemies around it.There are three corrupted trees around the grove, each tied to one of the Rotted Lady's daughters: one to the northwest, one to the south-southwest, and one to the east.A violent course of action gains you nothing substantial for your effort. The key to easiest completion of the quest is healing the corrupted grove by healing the three delemgan daughters of the Rotted Lady, who guards the area, and healing the Rotted Lady herself. You can return later when you have a druid or Might 16 in your party. If you have neither, and you might want Baltia later, avoid interacting with her. Saving her requires either a druid or Might 16. Baltia, a survivor of the second Vailian expedition trapped by a crushing vine, is located to the north-northeast of the arch where you enter the grove. Although not essential to the quest, saving Baltia gets you a pure 2-star cannoneer, worth a lot if you plan to sail a galleon or junk.The script choices that work are Diplomacy 4 or Intimidate 5, then you must either have Intimidate 7, a Druid class, a Good 3 reputation with the Huana, or have completed A Shrewd Proposition and Cruel Cargo by siding with the Wahaki. To access Motare o Kōzi, you must first get past the Wahaki tribesmen on the beach at Matekau Landing.Acquire the Huana Chart needed by the prince, then return. The trading companies are doubtless sending their own forces to do the same. He needs someone to learn the fate of the expedition and find the information they sought. Prince Aruihi sent an expedition to investigate Motare o Kōzi, an island once used for shelter and sanctuary in the days of Ukaizo.Īruihi believes the location of lost Ukaizo might be recorded somewhere on the island, but his expedition has not returned.
